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!Purpose | !Purpose | ||
|- | |- | ||
|<tt> | |<tt>fg_Planes</tt> | ||
|<tt>vec3</tt> | |<tt>vec3</tt> | ||
|Used to convert the value of the depth buffer to a depth that can be used to compute the eye space position of the fragment | |Used to convert the value of the depth buffer to a depth that can be used to compute the eye space position of the fragment | ||
|- | |- | ||
|<tt> | |<tt>fg_BufferSize</tt> | ||
|<tt>vec2</tt> | |<tt>vec2</tt> | ||
|Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1] | |Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1] |
edits