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Project Rembrandt

148 bytes added, 20:34, 20 December 2011
TODO List
**Implement a priority list of light sources, based on priority and distance from the viewer
**Add new animation to link a light source to a model
*Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)
*Tidy up the architecture
*Restore depth partitioning using depth ranges
*Restore stereo and other options currently available in CameraGroup
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