Project Rembrandt: Difference between revisions

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Add a TODO List
(Add a TODO List)
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*[http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf Deferred Shading Tutorial]
*[http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf Deferred Shading Tutorial]
*[http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf Deferred Rendering in Killzone 2]
*[http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf Deferred Rendering in Killzone 2]
== TODO List ==
*Implement Cascaded Shadow Map
*Use effect system instead of hard-coded shaders
*Convert existing shaders to deferred rendering
*Add spotlights as animations
**Modify shadows to allow multiple casters (limited list)
**Implement a priority list of light sources, based on priority and distance from the viewer
**Add new animation to link a light source to a model
*Tidy up the architecture
*Restore depth partitioning using depth ranges
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