4,400
edits
m (Robot: Cosmetic changes) |
m (Bot: Automated text replacement (-informations +information, -Informations +Information)) |
||
Line 8: | Line 8: | ||
To create the normal map, there are two options. | To create the normal map, there are two options. | ||
* We can use a plugin that can convert a 2D texture representing height to a set of normals. There is a good [http://registry.gimp.org/node/69 normalmap plugin] for [[GIMP]] available. Those on Ubuntu should be able to install it directly from the package manager. | * We can use a plugin that can convert a 2D texture representing height to a set of normals. There is a good [http://registry.gimp.org/node/69 normalmap plugin] for [[GIMP]] available. Those on Ubuntu should be able to install it directly from the package manager. | ||
* On the other hand, we can create a high polygon density model of the object in a 3D editor, and generate the normal map from this model. You can find more | * On the other hand, we can create a high polygon density model of the object in a 3D editor, and generate the normal map from this model. You can find more information on this approach , applied to blender, [http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps here] | ||
=== Lets see the 2D approach first: === | === Lets see the 2D approach first: === |