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TerraGear GUI

163 bytes added, 21:36, 30 June 2010
GUI development: update
==GUI development==
The GUI will undergo is currently undergoing a large rebuild. Feel free to add feature requests and/or bug reports.
A preview is available at [ the forum] as of April 2010.
===Requested features===
* <strike>--tile-id option in fgfs-construct, to easily generate just one tile which can be used for fast scenery in-cooperation.</strike>* <strike>A larger list or maybey a dropdown menu with the ogr-decode tool to select shapefiles and material mappings. Right now it's very hard and takes a long time to search through the list for the correct shapefiles/materials.</strike>* <strike>Materials (in fgfs-construct) in alphabetical order.</strike>* <strike>Ability to select multiple (non linear) folders using the Ctrl key (so not selecting everything between click and click, but just the folders I click).</strike>
* Resizable dialogs.
* A topmenu showing all the tools, so there's no need to return to the mainmenu every time you continue to the next step.
* Creating automatically all needed folders for shapefiles and the decoded ones. This includeds automated decoding all shapefiles in a directory.
* Maybe error reports possible? So you get a message when a certain file isn't found, or a certain path isn't set. Right now it only appears in the console, but it's hard to read the fast scrolling text.
===Bug reports===
* Decoding with points width gives no output.
* <strike>Just using airport ICAO in genapts gives no output.<strike>
[[Category:Scenery enhancement]]

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