Grumman F-14 Tomcat: Difference between revisions

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m (kill CVS definitively)
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===Weapons===
{| class="prettytable"
|Ctrl-w
|Cycle through MasterArm modes.
|-
|w
|Cycle Stick Weapon Mode Selector
|-
|Ctrl-m
|Toggle AIM-9 selection
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|e
|Trigger M61A1 Vulcan or AIM-9s
|-
|}
===Miscellaneous===
===Miscellaneous===
{| class="prettytable"
{| class="prettytable"
|e
|c
|Toggle canopy and access ladder
|Toggle canopy and access ladder
|-
|-
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===Ground Spoilers Operation===
===Ground Spoilers Operation===
* Ground spoilers (that is [http://en.wikipedia.org/wiki/Elevon elevons] used as air-brake ) provide additional drag immediately after the touch down. Before the landing, arm the ground spoilers by hitting '''Ctrl-s''' . After the aircraft hits the runway, pull the throttle to idle, then the spoilers (elevons) get fully deployed.
* Ground spoilers (that is [http://en.wikipedia.org/wiki/Elevon elevons] used as air-brake ) provide additional drag immediately after the touch down. Before the landing, arm the ground spoilers by hitting '''Ctrl-s''' . After the aircraft hits the runway, pull the throttle to idle, then the spoilers (elevons) get fully deployed.
===Weapons operation===
At the moment, only the gun and the AIM-9s are operational, others ordinances are displayed under the wing, their weight is correct but they aren't usable.
You must have the latest F-14B package from [[Git]] for weapons operations.
* '''Gun:''' At startup, the ammunition store is filled with 675 round. It's not possible to refill without quiting FG. To fire the M61A1 Vulcan:
** Select HUD A/A Mode on the Display panel, on pilot's right console. A multikey shortcut is also available (:AHa). Having the HUD in this mode is not mandatory though there won't be any symbolics available for the gun in other HD modes.
** Select Gun mode with the Stick Weapon Mode Selector (w). A pipper, the G symbol with a number showing approximately the remaining rounds x 100 and a closure rate scale are displayed in the HUD. The closure rate scale is active only if a target is locked by the radar with TWS AUTO mode (diamond on the HUD).
** Switch Master Arm on, the X on the G symbol means Master Arm off or in training mode.
** Press e to fire the gun. 
* '''Sidewinders:''' Crudely modeled on AIM-9L available data.
** Select a weapons set using the menu: Tomcat Controls > Fuel and Stores: "FAD light" has 4 sidewinders, "FAD", "FAD heavy" and "Bombcat" have 2 of them.
** Select HUD A/A Mode on the Display panel, on pilot's right console. A multikey shortcut is also available (:AHa).
** Select SW mode with the Stick Weapon Mode Selector (w).
** Switch to the back seater's view (Ctrl-v).
** Select pylons 1 and 8, down position, on the Armament panel, on RIO's right console. A shortcut toggles these two switches so you can select or deselect all AIM-9 in one keyboard stroke (Ctrl-m) without leaving pilot's view. 
** Switch back to the pilot's view (Ctrl-v).
** Switch Master Arm on, you ear the search signal of the seeker head, a low volume buzz sound.
** Now prior to be fired, the AIM-9 must have a lock on a target. For the time being only Multiplayers and AI tankers can be locked. The minimal lock distance is 10 NM, the target must be aproximately inside a 80° cone centered on datum line. When locked, the signal buzz volume becomes louder. For best results try to shoot at a 3 to 6 NM range and with the target centered on the aircraft velocity vector. The missile will explode at the smaller distance possible. However if this distance is above 70 meters, it will continue its trajectory without guidance.


==Pilot's Cockpit==
==Pilot's Cockpit==
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