AI Systems: Difference between revisions

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Remove out of date note. The information here is actually more accurate / up to date than that of the HOWTO.
(Remove out of date note. The information here is actually more accurate / up to date than that of the HOWTO.)
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{{Out of date}}
Read the latest document at http://cvs.flightgear.org/viewvc/data/Docs/AI_doc.html?view=markup
== AI Systems in FlightGear ==
== AI Systems in FlightGear ==
[[FlightGear]] has a number of more or less independently operating systems for simulating semi- intelligent interaction with the environment. Because there oftentimes exists some confusion regarding to which system does what, one should take notice of the differences between them: The major distinction is that between an older ATC/AI system, and a newer AIModels system. The AIModels system can, in turn, be controlled in at least three different ways; directly, using a script, through the multiplayer system, and through a subsystem known as the traffic manager.  
[[FlightGear]] has a number of more or less independently operating systems for simulating semi- intelligent interaction with the environment. Because there oftentimes exists some confusion regarding to which system does what, one should take notice of the differences between them: The major distinction is that between an older ATC/AI system, and a newer AIModels system. The AIModels system can, in turn, be controlled in at least three different ways; directly, using a script, through the multiplayer system, and through a subsystem known as the traffic manager.  
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