Feature Requests / Proposals / Ideas: Difference between revisions

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* texture cropping support for 2D panels (see mailing list archives for discussions)
* texture cropping support for 2D panels (see mailing list archives for discussions)
* <strike>add support for enhanced water modeling, so that we can start implementing water aircraft with floats etc.</strike>-'''in progress as of 11/2007'''
* <strike>add support for enhanced water modeling, so that we can start implementing water aircraft with floats etc.</strike>-'''in progress as of 11/2007'''
* when aircraft are very low, the terrain/scenery looks only rarely convincing due to the fact that flat textures are applied to surfaces in order to illustrate vegetation, however this works only properly for higher altitudes, so it would be desirable if we could add support for dynamic vegetation modeling, so that grass, trees and other plants are dynamically created within a certain proximity. (NOTE: [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15388.html  this is currently (01/2008) being tackled])
* basically all subsystems should be fully "suspend-able" and "reinit-able" at runtime, there are currently various subsystems that will consume CPU cycles even though they are not in fact necessarily required, affecting FlightGear's performance negatively. This is particularly the case for non-SGSubsystem based systems.
* basically all subsystems should be fully "suspend-able" and "reinit-able" at runtime, there are currently various subsystems that will consume CPU cycles even though they are not in fact necessarily required, affecting FlightGear's performance negatively. This is particularly the case for non-SGSubsystem based systems.
* add support for inter-texture copying to allow users to copy parts of a texture to another texture (see mailing list dicussions for details)
* add support for inter-texture copying to allow users to copy parts of a texture to another texture (see mailing list dicussions for details)
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