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This generally means that the server is at it's capacity. You should receive a message saying such, but your FTP client may be hiding it from you. Your options are to keep trying until a slot opens up or try connecting to one of our FTP mirrors listed at http://flightgear.org/mirrors.html. | This generally means that the server is at it's capacity. You should receive a message saying such, but your FTP client may be hiding it from you. Your options are to keep trying until a slot opens up or try connecting to one of our FTP mirrors listed at http://flightgear.org/mirrors.html. | ||
=== | === Où puis-je trouver le dernier code source de développement ? === | ||
The latest development code is available for everyone through our CVS repository. See http://www.flightgear.org/cvsResources/ for details. | The latest development code is available for everyone through our CVS repository. See http://www.flightgear.org/cvsResources/ for details. | ||
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Otherwise, you can get relatively up-to-date snapshots of the development tree at ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/. | Otherwise, you can get relatively up-to-date snapshots of the development tree at ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/. | ||
=== | === Qu'est-ce que SimGear et pourquoi en ai-je besoin ? === | ||
[[SimGear]] is a library of supporting code. SimGear is only needed if you plan on compiling FlightGear -- it is not needed to run precompiled binaries. For more information see http://www.simgear.org/. Note: When compiling FlightGear it is very important to have the matching version of SimGear. | [[SimGear]] is a library of supporting code. SimGear is only needed if you plan on compiling FlightGear -- it is not needed to run precompiled binaries. For more information see http://www.simgear.org/. Note: When compiling FlightGear it is very important to have the matching version of SimGear. | ||
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{{main article|Building Flightgear}} | {{main article|Building Flightgear}} | ||
=== | === Pourquoi est-ce que FlightGear ne compile pas ? === | ||
Well, that depends. First make sure you are using the appropriate versions of FlightGear, [[SimGear]], plib, zlib. If any of the packages are out of sync with the others, compilation may fail. See also [[Building FlightGear]] | Well, that depends. First make sure you are using the appropriate versions of FlightGear, [[SimGear]], plib, zlib. If any of the packages are out of sync with the others, compilation may fail. See also [[Building FlightGear]] | ||
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The scenery archive files (ie. w100n30.tar.gz) should be untarred into the Scenery/Terrain directory in your $FG_ROOT. | The scenery archive files (ie. w100n30.tar.gz) should be untarred into the Scenery/Terrain directory in your $FG_ROOT. | ||
=== | === Comment configurer mon joystick ? === | ||
FlightGear should come with a helpful program called `fgjs` that can help configure your joystick. Run `fgjs` and then copy the dot file it created into your home directory or add its contents to your existing rc file. | FlightGear should come with a helpful program called `fgjs` that can help configure your joystick. Run `fgjs` and then copy the dot file it created into your home directory or add its contents to your existing rc file. | ||
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== Hacking == | == Hacking == | ||
=== | === En quel langage informatique est écrit FlightGear ? === | ||
Mostly C++ with some supporting C code that's primarily contained within SimGear. | Mostly C++ with some supporting C code that's primarily contained within SimGear. | ||
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If you want a simpler FDM to work with, try your hand at [[YASim]], an alternative FDM. For an guide on creating a YASim aircraft, look in the FlightGear base package for Aircraft-yasim/README.yasim. | If you want a simpler FDM to work with, try your hand at [[YASim]], an alternative FDM. For an guide on creating a YASim aircraft, look in the FlightGear base package for Aircraft-yasim/README.yasim. | ||
=== | === Comment importer des avions à partir de Microsoft Flight Simulator ? === | ||
You can import planes by using the 3D Convert utility which will convert | You can import planes by using the 3D Convert utility which will convert | ||
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If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at http://zone.msn.com/flightsim/FS02DevDeskSDK08.asp. | If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at http://zone.msn.com/flightsim/FS02DevDeskSDK08.asp. | ||
=== | === Comment importer des scènes BGL de Microsoft Flight Simulator ? === | ||
See http://chiangt.virtualave.net/BGL/bgl_index.html. | See http://chiangt.virtualave.net/BGL/bgl_index.html. |
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