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This needs to be specifically implemented for each new "ghost" type. | This needs to be specifically implemented for each new "ghost" type. | ||
For an example how something like this is done in the FlightGear context, you may want to check out $FG_SRC/Scripting/nasal-props.cxx, which wraps the SGPropertyNode class ([[SimGear]]) inside a nasal ghost, so that the C++ class is exposed to Nasal scripts. | |||
= Things to avoid = | = Things to avoid = |
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