Effect framework: Difference between revisions

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→‎texture-unit: added example of 3d texture
(→‎generate: note about normal generation)
(→‎texture-unit: added example of 3d texture)
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</texture-unit>
</texture-unit>
</syntaxhighlight>
</syntaxhighlight>
Textures of type 3d has to be packed on the x axis. Here is an example: [https://raw.githubusercontent.com/sebh/TileableVolumeNoise/master/Examples/noiseErosionPacked.jpg noiseErosionPacked.jpg]


===== vertex-program-two-side =====
===== vertex-program-two-side =====
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