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257 bytes removed ,  8 April 2020
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m (→‎Known Issues: EarthView support seems to have been fixed by Stuart ? https://sourceforge.net/p/flightgear/mailman/message/36971688/)
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* Bring back [[Howto:Canvas View Camera Element|Canvas integration]] so aircraft devs have access to the rendering pipeline. This allows to render exterior views in cockpit displays etc.
* Bring back [[Howto:Canvas View Camera Element|Canvas integration]] so aircraft devs have access to the rendering pipeline. This allows to render exterior views in cockpit displays etc.
* Automatically calculate light source attenuation based on radius and radius based on attenuation.
* Automatically calculate light source attenuation based on radius and radius based on attenuation.
* Proper shader quality settings for both low-spec and ALS pipelines.
* Launcher and UI.


== Known Issues ==
== Known Issues ==


* Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly.
* Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly.
* Clustered shading crashes FG if compiled under OSG 3.6. This is related to osg::TextureBuffer changing definition from OSG 3.4 to OSG 3.6 (Images vs BufferData).
* <del>[[Earthview]] doesn't work.</del> fixed by Stuart according to [https://sourceforge.net/p/flightgear/mailman/message/36971688/]
* There is some kind of moiré pattern at certain sunlight angles (specially at dusk/dawn). Shadow acne.
* There is some kind of moiré pattern at certain sunlight angles (specially at dusk/dawn). Shadow acne.
* hud.eff doesn't work under the ALS pipeline.
* Spotlights sometimes disappear at certain view angles.
* Spotlights sometimes disappear at certain view angles.


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