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m (→Screenshot of the Month: link to SOTM subforum) |
(→Development news: Added news about new program and reloadable Nasal modules.) |
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With the merge of [https://sourceforge.net/p/flightgear/fgdata/merge-requests/167/ Merge Request 167] and [https://sourceforge.net/p/flightgear/fgdata/merge-requests/168/ Merge Request 168], the wingflex shader, previously purely applicable for organic wingflex as in the [[Dragon]] is now able to simulate wingflex for "normal" wings, without the need to cut the wings into pieces as before. As using this shader will break rotation animations having a y-component, e.g. the rotation of an aileron, these can now be performed in the shader themselves. See the [[Wingflex Shader|corresponding wiki article]] for more information. | With the merge of [https://sourceforge.net/p/flightgear/fgdata/merge-requests/167/ Merge Request 167] and [https://sourceforge.net/p/flightgear/fgdata/merge-requests/168/ Merge Request 168], the wingflex shader, previously purely applicable for organic wingflex as in the [[Dragon]] is now able to simulate wingflex for "normal" wings, without the need to cut the wings into pieces as before. As using this shader will break rotation animations having a y-component, e.g. the rotation of an aileron, these can now be performed in the shader themselves. See the [[Wingflex Shader|corresponding wiki article]] for more information. | ||
=== Re-loadable nasal modules === | |||
Instead of restarting FlightGear every time we edit a few lines in Nasal, a new system now allows for unloading the nasal and loading it again. | |||
See [[Modules.nas]] for more info. | |||
== New software tools and projects == | |||
===JSB to PNG=== | |||
JSBtoPNG is a new program (python script) that can read a JSBSim file and produce png files with graphs of all the tables found in that file. | |||
More info here: [[JSB_to_PNG]] | |||
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