Areas populated with osm2city scenery: Difference between revisions

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! Version !! Compatibile FG versions !! Effects !! Choose which objects to show !! Remarks
! Version !! Compatibile FG versions !! Effects !! Choose which objects to show !! Remarks
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| (not given → most probably before 2017.1) || "all" || limited || all or nothing || large number of files and size
| 2019.3 || 2019.2 x-mas and all newer versions || traffic, regionalization || yes || The big change is the possibility to render the majority of buildings with the FG random buildings shader, which results in faster rendering and depending on the region a factor 4-10 reduction in disk size. Your FG will most probably crash immediately if you use such a scenery with an older FG version.
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| 2017.2 || 2017.2 and all newer versions || traffic, regionalization || yes || If you have FG version 2017.2.2 or newer, then all is fine. For use with FG version 2017.2.1 you need the copy the following two files (texture atlas and corresponding light-map) into [[FGData]]/Textures/osm2city: [https://my.pcloud.com/publink/show?code=XZlBqaZeLq96OJd84Sidom3mWmEbhjIlJbk atlas_facades.png] and [https://my.pcloud.com/publink/show?code=XZqBqaZPWznrMcsdLJQ8zmtM60NRLJLXQBX atlas_facades_LM.png].
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| 2017.1 || 2017.x || limited || yes || (ditto)
| 2017.1 || 2017.x || limited || yes || (ditto)
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| 2017.2 || 2017.2 and all newer versions || traffic, regionalization || yes || If you have FG version 2017.2.2 or newer, then all is fine. For use with FG version 2017.2.1 you need the copy the following two files (texture atlas and corresponding light-map) into [[FGData]]/Textures/osm2city: [https://my.pcloud.com/publink/show?code=XZlBqaZeLq96OJd84Sidom3mWmEbhjIlJbk atlas_facades.png] and [https://my.pcloud.com/publink/show?code=XZqBqaZPWznrMcsdLJQ8zmtM60NRLJLXQBX atlas_facades_LM.png]
| (not given → most probably before 2017.1) || "all" || limited || all or nothing || large number of files and size
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