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: Texture depth. | : Texture depth. | ||
; format | ; format | ||
Specifies the texture format. It corresponds to the ''internalformat'', ''format'' and ''type'' arguments of the OpenGL function ''glTexImage2D''. See {{simgear file|simgear/scene/viewer/CompositorBuffer.cxx}} for the latest available values. | : Specifies the texture format. It corresponds to the ''internalformat'', ''format'' and ''type'' arguments of the OpenGL function ''glTexImage2D''. See {{simgear file|simgear/scene/viewer/CompositorBuffer.cxx}} for the latest available values. | ||
; min-filter and mag-filter (Optional) | ; min-filter and mag-filter (Optional) | ||
: They change the minification and magnification filtering respectively. Possible values are: linear, linear-mipmap-linear, linear-mipmap-nearest, nearest, nearest-mipmap-linear and nearest-mipmap-nearest. The default value for both filters is linear. | : They change the minification and magnification filtering respectively. Possible values are: linear, linear-mipmap-linear, linear-mipmap-nearest, nearest, nearest-mipmap-linear and nearest-mipmap-nearest. The default value for both filters is linear. |
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