342
edits
Slawekmikula (talk | contribs) (corrected compositor compile flag format. There was needed =ON for value definition) |
No edit summary |
||
Line 288: | Line 288: | ||
* Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly. | * Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly. | ||
* Clustered shading crashes FG if compiled under OSG 3.6. This is related to osg::TextureBuffer changing definition from OSG 3.4 to OSG 3.6 (Images vs BufferData). | |||
== Related == | == Related == |
edits