Compositor: Difference between revisions

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164 bytes added ,  5 November 2019
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(corrected compositor compile flag format. There was needed =ON for value definition)
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* Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly.
* Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly.
* Clustered shading crashes FG if compiled under OSG 3.6. This is related to osg::TextureBuffer changing definition from OSG 3.4 to OSG 3.6 (Images vs BufferData).


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== Related ==
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