Howto:Adding gun effects: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 2: Line 2:


== Setup ==
== Setup ==
You first need to bind a key for the trigger. To do this edit the <tt>keyboard.xml</tt> file in your FlightGear root. Add the following:  
There is no default key/button binding for a trigger in FlightGear, so you'll have to make your own.  An obvious choice would be the trigger on a joystick, but you can also make a keyboard binding by adding something like this to your  <tt>keyboard.xml</tt> file:  


  <key n="119">
  <key n="119">
Line 9: Line 9:
   <binding>
   <binding>
     <command>property-assign</command>
     <command>property-assign</command>
     <property>/controls/armament/trigger</property>
     <property>controls/armament/trigger</property>
     <value>true</value>
     <value>true</value>
   </binding>
   </binding>
Line 15: Line 15:
   <binding>
   <binding>
     <command>property-assign</command>
     <command>property-assign</command>
     <property>/controls/armament/trigger</property>
     <property>controls/armament/trigger</property>
     <value>false</value>
     <value>false</value>
   </binding>  
   </binding>  
Line 21: Line 21:
  </key>
  </key>


In the code, we have used '''w''' as the trigger. You can change it to a choice of your own.
In the code, we have used '''w''' as the trigger. You can change it to a choice of your own.  Joystick bindings are a bit more complex, but are explained in the wiki article on [[Joystick]]s.


== Compatible Aircraft ==
== Compatible Aircraft ==
3

edits

Navigation menu