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464 bytes added, 21:06, 28 January 2019
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* Finish Clustered Forward Rendering.
* Some kind of versioning system to be able to make breaking changes in the future if/when the compositor is updated in any significant way, without people having to manually update their configs.
* Coherently support static conditional branching (<condition> tags available for both passes and buffers), as well as using property tree parameters (via a <property> tag ala Effects). For simplicity and to avoid major architectural changes, these conditional checks should only be performed on startup (no dynamic branching). For example, the user should be able to select if they want shadows and their size in the launcher, not on the in-sim Rendering dialog.
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