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Legoboyvdlp (talk | contribs) (→In the hangar: Viggen and f-14) |
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Richard's F-14 and F-15 received an update on FGADDON: | Richard's F-14 and F-15 received an update on FGADDON: | ||
The F-15's bugfixes | '''The F-15 version 1.8 was released:''' | ||
Flight model: | |||
* mass properties: fixed station positions, added pylon mass | |||
* use correct axes system (body) | |||
* use correct mass for Stores | |||
* more drag from stores. | |||
Armaments / weapons: | |||
* Air to ground mode (MK-84) | |||
* fixed payload dialogs (standard, model specific) to work when both open | |||
3D: | |||
* Added conformal fuel tanks; based on livery for appropriate squadrons (Alaska, IAF) | |||
Performance optimisations: | |||
* single model for interior (merged, with single texture atlas) | |||
* Nasal runs at fixed 30hz, canvas displays optimisations | |||
Autopilot improvements (help from Josh): | |||
* complete rework of AFCS modes | |||
* will alpha limit to reasonable values on alt-hold | |||
* variable limits and rates based on airspeed | |||
* use of airspeed instead of mach | |||
* reworked autothrottle | |||
* route manager next waypoint following improved (no longer has a roll spasm just before reaching waypoint) | |||
The F-15's bugfixes since the release include: | |||
* Props.UpdateManager used to update the display; | * Props.UpdateManager used to update the display; | ||
* use Emesary Exec loop | * use Emesary Exec loop | ||
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* Targets update every 4th frame | * Targets update every 4th frame | ||
The F-14' | '''The F-14 version 1.8 is also now available:''' | ||
Flight Model | |||
* Improved low speed handling. | |||
* Flaps tuned base on OpenVSP data | |||
* spoiler aero added for yaw, adjusted effectivity at higher alpha based on pilot reports and OpenVSP analysis | |||
* APC now holds alpha rather than airspeed. | |||
* Wingsweep (oversweep) now modelled correctly (JSBSim system rather than Nasal) | |||
* alpha indicated has been aligned based on the touchdown geometry of the hook; optimised for 15degrees indicated. | |||
* new reposition for case 1 inbound | |||
* use of execrate on auxiliary systems to reduce CPU load (a very tiny bit) | |||
Cockpit / 3d model changes. | |||
* General tidy up of all of the 3d models that make up the cockpit. | |||
* adjusted to use generally material 15 (AC3d) | |||
* Texture fixes | |||
* remove (some 2sided shapes) | |||
* Move all of the external stores into a single 3d model, with a single texture atlas. | |||
* Add animated AOA indexer to nose gear | |||
* Front HSD no longer becomes obscured when moved (due to z-buffering issues) | |||
* reworked all screens to have more consistent colours and CRT fitting into available space. | |||
General | |||
* Added cold and dark. | |||
* Carrier (with Battle Group) included in Replay | |||
* Air to air refuelling tanker included in Replay | |||
* Improved carrier init; better with 2018.3, but should work with Trumann | |||
Fixes to the f-14 since version 1.8 include: | |||
* restructure Nasal loops to use Emesary rtExec; reduce frequency of Nasal execution | * restructure Nasal loops to use Emesary rtExec; reduce frequency of Nasal execution | ||
* change settimer loops to be maketimer() loops | * change settimer loops to be maketimer() loops | ||
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* fix spoilers still working for roll control when using manual sweep | * fix spoilers still working for roll control when using manual sweep | ||
* fix manual sweep and CADC sweep | * fix manual sweep and CADC sweep | ||
As always these changes are available from FGADDON or directly in the launcher. | |||
<!-- === Liveries === --> | <!-- === Liveries === --> | ||
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