FlightGear Newsletter September 2018: Difference between revisions

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(→‎In the hangar: Viggen and f-14)
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Richard's F-14 and F-15 received an update on FGADDON:
Richard's F-14 and F-15 received an update on FGADDON:


The F-15's bugfixes included:
'''The F-15 version 1.8 was released:'''
Flight model:
* mass properties: fixed station positions, added pylon mass
* use correct axes system (body)
* use correct mass for Stores
* more drag from stores.
 
Armaments / weapons:
* Air to ground mode (MK-84)
* fixed payload dialogs (standard, model specific) to work when both open
 
3D:
* Added conformal fuel tanks; based on livery for appropriate squadrons (Alaska, IAF)
 
Performance optimisations:
* single model for interior (merged, with single texture atlas)
* Nasal runs at fixed 30hz, canvas displays optimisations
 
Autopilot improvements (help from Josh):
* complete rework of AFCS modes
* will alpha limit to reasonable values on alt-hold
* variable limits and rates based on airspeed
* use of airspeed instead of mach
* reworked autothrottle
* route manager next waypoint following improved (no longer has a roll spasm just before reaching waypoint)
 
The F-15's bugfixes since the release include:
* Props.UpdateManager used to update the display;
* Props.UpdateManager used to update the display;
* use Emesary Exec loop
* use Emesary Exec loop
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* Targets update every 4th frame
* Targets update every 4th frame


The F-14's bugfixes included:
'''The F-14 version 1.8 is also now available:'''
Flight Model
* Improved low speed handling.
* Flaps tuned base on OpenVSP data
* spoiler aero added for yaw, adjusted effectivity at higher alpha based on pilot reports and OpenVSP analysis
* APC now holds alpha rather than airspeed.
* Wingsweep (oversweep) now modelled correctly (JSBSim system rather than Nasal)
* alpha indicated has been aligned based on the touchdown geometry of the hook; optimised for 15degrees indicated.
* new reposition for case 1 inbound
* use of execrate on auxiliary systems to reduce CPU load (a very tiny bit)
 
Cockpit / 3d model changes.
* General tidy up of all of the 3d models that make up the cockpit.
* adjusted to use generally material 15 (AC3d)
* Texture fixes
* remove (some 2sided shapes)
* Move all of the external stores into a single 3d model, with a single texture atlas.
* Add animated AOA indexer to nose gear
* Front HSD no longer becomes obscured when moved (due to z-buffering issues)
* reworked all screens to have more consistent colours and CRT fitting into available space.
 
General
* Added cold and dark.
* Carrier (with Battle Group) included in Replay
* Air to air refuelling tanker included in Replay
* Improved carrier init; better with 2018.3, but should work with Trumann
 
Fixes to the f-14 since version 1.8 include:  
* restructure Nasal loops to use Emesary rtExec; reduce frequency of Nasal execution
* restructure Nasal loops to use Emesary rtExec; reduce frequency of Nasal execution
* change settimer loops to be maketimer() loops
* change settimer loops to be maketimer() loops
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* fix spoilers still working for roll control when using manual sweep
* fix spoilers still working for roll control when using manual sweep
* fix manual sweep and CADC sweep
* fix manual sweep and CADC sweep
As always these changes are available from FGADDON or directly in the launcher.
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