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(→Initial Position and Orientation: alignment with other options) |
(→Rendering Options: alignment with other options) |
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==== Rendering Options ==== | ==== Rendering Options ==== | ||
--bpp=depth Specify the bits per pixel | |||
--fog-disable Disable fog/haze | |||
--fog-fastest Enable fastest fog/haze | |||
--fog-nicest Enable nicest fog/haze | |||
--disable-horizon-effect Disable celestial body growth illusion near the | |||
horizon | |||
--enable-horizon-effect Enable celestial body growth illusion near the | |||
horizon | |||
--disable-enhanced-lighting Disable enhanced runway lighting | |||
--enable-enhanced-lighting Enable enhanced runway lighting | |||
--season=winter Enable snow covered scenery | |||
--disable-distance-attenuation | |||
Disable runway light distance attenuation | |||
--enable-distance-attenuation | |||
Enable runway light distance attenuation | |||
--disable-specular-highlight | |||
Disable specular reflections on textured | |||
objects | |||
--enable-specular-highlight Enable specular reflections on textured objects | |||
--enable-clouds Enable 2D (flat) cloud layers | |||
--disable-clouds Disable 2D (flat) cloud layers | |||
--enable-clouds3d Enable 3D (volumetric) cloud layers | |||
--disable-clouds3d Disable 3D (volumetric) cloud layers | |||
--fov=degrees Specify field of view angle | |||
--disable-fullscreen Disable fullscreen mode | |||
--enable-fullscreen Enable fullscreen mode | |||
--shading-flat Enable flat shading | |||
--shading-smooth Enable smooth shading | |||
--disable-wireframe Disable wireframe drawing mode | |||
--enable-wireframe Enable wireframe drawing mode | |||
--geometry=WxH Specify window geometry (640x480, etc) | |||
--view-offset=value Specify the default forward view direction as | |||
an offset from straight ahead. Allowable values | |||
are LEFT, RIGHT, CENTER, or a specific number | |||
in degrees | |||
--visibility=meters Specify initial visibility | |||
--visibility-miles=miles Specify initial visibility in miles | |||
--texture-filtering=number Specify anisotropic filtering of terrain textures. Valid values is 1, 2, 4, 8, 16. Default is 1. | |||
==== Hud Options ==== | ==== Hud Options ==== |
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