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141 bytes added, 19:25, 27 February 2018
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|script_version = 0.36
}}</ref> and at the time plans were discussed to unify this with the ongoing Rembrandt implementation (no longer maintained).
 
Adopting Zan's approach would have meant that efforts like Rembrandt could have been implemented without requiring C++ space modifications.
Rembrandt's developer (FredB) suggested to extend the format to avoid duplicating the stages when you have more than one viewport, i.e. specifying a pipeline as a template, with conditions like in effects, and have the current camera layout refer the pipeline that would be duplicated, resized and positioned for each declared viewport <ref>{{cite web
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