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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G


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AI Systems

278 bytes added, 19:02, 7 November 2017
Types of AI Objects
* They can move according to an internal [[Flight Dynamics Model|FDM]] (flight dynamics model).
Details regarding each object (e.g. available properties) can be found in the source files in <code>flightgear/src/AIModel/</code> e.g. <code>AIStorm.hxx</code>. Common properties are in <code>AIBase</code>. Look for section <code>private:</code> in the file to find the properties and related comments (e.g. <code>double diameter; // diameter of turbulence zone, in nm</code>) to get additional information like the units to be used.
=== Selecting Scenarios ===

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