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FG1000
,Quick update
Most of the underlying MapStructure layers are now written (though they require styling, and/or would benefit from replacement with vector data). Stuart has started working on the initial architecture using the MFD framework, using an initial PUI-based prototype to speed up development. This has the great benefit of allowing all the code to be re-loaded every time the dialog loads, rather than requiring a re-init of the aircraft. It also helps ensure the architecture isn't dependent on a particular model.
{{Main article|Canvas_News#G1000_.26_MapStructure_improvements}}
Stuart wants to build a set of layers for a G1000-like implementation - the canvas map UI is really just a way to display it. <ref>{{cite web
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See [[#Layers]]