FlightGear Headless: Difference between revisions

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m (→‎Related: Switched to the {{flightgear commit}} template for the SF link.)
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== Proof of concept (patch) ==
== Proof of concept (patch) ==
{{Note|This will not actually disable rendering, but merely hide the window by rendering to a pbuffer}}
{{Note|This will not actually disable rendering, but merely hide the window by rendering to a pbuffer (FBO)}}
The main camera is created in CameraGroup::buildCamera and a pbuffer is allocated when you set osg::GraphicContext::Traits.pbuffer to true. These traits are available in buildCamera because we set width and height there. For debugging purpose, you can add a line like
The main camera is created in CameraGroup::buildCamera and a pbuffer is allocated when you set osg::GraphicContext::Traits.pbuffer to true. These traits are available in buildCamera because we set width and height there. For debugging purpose, you can add a line like
<syntaxhighlight lang="cpp">window->gc->getTraits()->pbuffer=true;
<syntaxhighlight lang="cpp">window->gc->getTraits()->pbuffer=true;

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