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Hi fellow wiki editors!
To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).
I have tried to keep the template short, but meaningful. /Johan G
Changes
→Error Reports, Debugging, Troubleshooting
== Error Reports, Debugging, Troubleshooting ==
Shaders are compiled at FG startup.
Shader compilation errors can be found in the fgfs.log file. More about the [[Commonly_used_debugging_tools#fgfs.log|fgfs.log here]].
As of FG 2016.4.4, shaders do not seem to recompile upon Debug/Reload Aircraft Model or File/Reset. So the only option to re-compile/test a shader is to quit a re-start FG altogether.
== Shader types ==