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Custom blackout system

2 bytes removed, 04:46, 15 November 2016
Forgot to change a number in last edit.
This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets.
Per default to clear the darkness you must get below 5G for blackout and above -1.5G 2G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain.
==Install in an aircraft==

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