Custom blackout system: Difference between revisions

Jump to navigation Jump to search
m
Forgot to change a number in last edit.
m (Made redout onset per default be lower.)
m (Forgot to change a number in last edit.)
Line 1: Line 1:
This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets.
This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets.


Per default to clear the darkness you must get below 5G for blackout and above -1.5G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain.
Per default to clear the darkness you must get below 5G for blackout and above -2G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain.


==Install in an aircraft==
==Install in an aircraft==
574

edits

Navigation menu