TerraSync: Difference between revisions

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985 bytes added ,  7 November 2016
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# the latest '''shared''' models for objects. (Generic models used more than once in different places, each can represent many different objects, like generic houses or ships)
# the latest '''shared''' models for objects. (Generic models used more than once in different places, each can represent many different objects, like generic houses or ships)
   
   
== Announcements ==
Also as a result from FSweekend, we are going to test some ideas how to distribute osm2city generated scenery with terrasync. As a first step I have just added a folder called Objects_1 containing the osm2city buildings for e005n46 up to e010n48 [http://flightgear.sourceforge.net/scenery/Objects_1/]. People using the fgfs integrated terrasync should not (yet) notice any difference. When using terrasync.py you should notice download of files in those folders, however they do not (yet) show up in the scenery. We probably throw away some or all files in that directory without prior notice, so please don't rely on them or make backup copies. Torsten <ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35476181/
  |title  =  <nowiki> [Flightgear-devel] ATTN: terrasync changes </nowiki>
  |author =  <nowiki> Torsten Dreyer </nowiki>
  |date  =  Nov 7th, 2016
  |added  =  Nov 7th, 2016
  |script_version = 0.40
  }}</ref>
== News ==
== News ==
Terrasync started out as a standalone rsync-based utility. However, there doesn't appear to be any good/robust multi-platform librsync available for our use. We wanted to embed terrasync right into the core code so we could better coordinate downloading tiles and then loading them immediately into the sim (versus sometimes running into no tiles or partial tiles if an external tool was running rsync.)<ref>{{cite web
Terrasync started out as a standalone rsync-based utility. However, there doesn't appear to be any good/robust multi-platform librsync available for our use. We wanted to embed terrasync right into the core code so we could better coordinate downloading tiles and then loading them immediately into the sim (versus sometimes running into no tiles or partial tiles if an external tool was running rsync.)<ref>{{cite web

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