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FlightGear Newsletter October 2016

1,740 bytes removed, 21:29, 5 November 2016
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{{draft|newsletter|Please feel free to add content that you think will be of interest to the FlightGear community.<br>You can read the latest newsletter at [[FlightGear Newsletter September 2016]].}}
 
{{Newsletter-header|October 2016}}
<div style="border-bottom:3px double #BBB;">
[[#2016 Camaro SS|2016 Camaro SS]]<br>
{{Newsletter-cover-header|Scenery Corner}}<br>
[[#Scenery/LOD experimentsNew experimental terrain engine|Scenery/LOD experimentsNew experimental terrain engine]]<br>
| valign="top" width="33%" |
{{Newsletter-cover-header|Contributing}}<br>
|author = chris_blues
|date = Oct 4th, 2016
}}</ref> Some details about the airport can be found [https://forum.flightgear.org/viewtopic.php?fp=42&t=30471&start=15295274#p295274 here].
=== Git multimail script updated ===
[[File:Canvas-ND-live-streaming-via-httpd.png|thumb|Screenshot showing a [[NavDisplay]]) streamed to Mozilla Firefox]]
ThomasS has created a patch for FlightGear for downloading any [[Canvas]] image from a running FlightGear process via HTTP.<ref>{{cite web
|url = https://forum.flightgear.org/viewtopic.php?fp=71&t=30642296627#p296627
|title = Re: Canvas remote drawing
|author = ThomasS
== Scenery corner ==
=== Scenery/LOD experiments New experimental terrain engine ===psadro_gm has been working on an experimental terrain engine. It works by using shaders and raster images to form the normal calculations, nowterrain. Everything is being generated As of 10/2016, it allows for terrain generation on -the fly. psadro_gm sees very little CPU usage.Still lot's to do - e.g. need to sample 1 extra pixel fly and changes in the DEM so edges level of tiles get correct normals detail ( you can see the edges LODAlso, psadro_gm hasn't created skirts, yet, so there are gaps between levels. psadro_gm will add to Mathias' tunables to select grid spacing at each LOD level, to see if we can minimie the popping.Note: the texture is just 1 4096x4096 sheet for the whole planet. It'll be nice to see what we can do with procedural texturing.<ref>{{cite web |url = https://forum.flightgear.org/viewtopic.php?p=295882#p295882 |title = <nowiki> Re: Next-generation scenery generating? </nowiki> |author = <nowiki> psadro_gm </nowiki> |date = Oct 1st, 2016 |added = Oct 1st, 2016 |script_version = 0.40 }}</ref> As far as creating ws3.0, let's see how If the experimental engine works out. It basically does away with terragearget integrated fully, and uses standard gis tools for all elevation, landclass editing.<ref>{{cite web |url = https://sourceforge.net/p/flightgear/mailman/message/35448526/ |title = <nowiki> Re: it will render [Flightgear-devel[TerraGear] apt] obsolete.dat - add local version ? </nowiki> |author = <nowiki> Peter Sadrozinski </nowiki> |date = Oct 24thHowever, 2016 |added = Oct 24th, 2016 |script_version = 0.40 }}</ref> Terragear was never meant as there is still a 'users' toollot of development work to do. It was designed to generate world scenery ( The below videos show the whole planet at once ), not individual custom scenery locations. That said, there have been some ( mostly unsuccessful ) attempts change in LOD as one flies closer to make it more user friendly. We will see how far the new scenery experiments get usterrain. If it shows enough promise, perhaps it will become the way forward, and terragear will mostly disappear. QGIS or GRASS, along with a few scripts will all that you would need to generate custom scenery, then.<ref>{{cite web |url = https://forum.flightgear.org/viewtopic.php?p=296211#p296211 |title = <nowiki> Re: terragear wont build </nowiki> |author = <nowiki> psadro_gm </nowiki> |date = Oct 7th, 2016 |added = Oct 7th, 2016 |script_version = 0.40 }}</ref>   To learn more, see [[Experimental terrain engine]]
{{#ev:youtube|-eWEB0-j7zk}} {{#ev:youtube|v9M2La8ZN1U}}''To learn more, see [[Experimental terrain engine]]…''
== Community news =={{#ev:youtube|-eWEB0-j7zk}}{{#ev:youtube|v9M2La8ZN1U}}
== Contributing ==
If you want to participate in the screenshot contest of November 2016, you can submit your candidate to [https://forum.flightgear.org/viewtopic.php?f=19&t=30902 this] forum topic. Be sure to see the [https://forum.flightgear.org/viewtopic.php?fp=19&t=30902297955#p297955 first post] for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented in the Newsletter edition of November 2016.
{{Appendix}}

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