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Red Leader (talk | contribs) (Some updates) |
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Also, psadro_gm hasn't created skirts, yet, so there are gaps between levels. | Also, psadro_gm hasn't created skirts, yet, so there are gaps between levels. | ||
psadro_gm will add to | psadro_gm will add to Mathias' tunables to select grid spacing at each LOD level, to see if we can minimie the popping. | ||
Note: the texture is just 1 4096x4096 sheet for the whole planet. It'll be nice to see what we can do with procedural texturing.<ref>{{cite web | Note: the texture is just 1 4096x4096 sheet for the whole planet. It'll be nice to see what we can do with procedural texturing.<ref>{{cite web | ||
|url = https://forum.flightgear.org/viewtopic.php?p=295882#p295882 | |url = https://forum.flightgear.org/viewtopic.php?p=295882#p295882 | ||
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|script_version = 0.40 | |script_version = 0.40 | ||
}}</ref> | }}</ref> | ||
As far as creating ws3.0, let's see how the experimental engine works out. It basically does away with terragear, and uses standard gis tools for all elevation, landclass editing.<ref>{{cite web | |||
|url = https://sourceforge.net/p/flightgear/mailman/message/35448526/ | |||
|title = <nowiki> Re: [Flightgear-devel] apt.dat - add local version ? </nowiki> | |||
|author = <nowiki> Peter Sadrozinski </nowiki> | |||
|date = Oct 24th, 2016 | |||
|added = Oct 24th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
To learn more, see [[Experimental terrain engine]] | To learn more, see [[Experimental terrain engine]] |