FlightGear Newsletter October 2016: Difference between revisions

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(Some updates)
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Also, psadro_gm hasn't created skirts, yet, so there are gaps between levels.
Also, psadro_gm hasn't created skirts, yet, so there are gaps between levels.


psadro_gm will add to Mathais' tunables to select grid spacing at each LOD level, to see if we can minimie the popping.
psadro_gm will add to Mathias' tunables to select grid spacing at each LOD level, to see if we can minimie the popping.
Note: the texture is just 1 4096x4096 sheet for the whole planet.  It'll be nice to see what we can do with procedural texturing.<ref>{{cite web
Note: the texture is just 1 4096x4096 sheet for the whole planet.  It'll be nice to see what we can do with procedural texturing.<ref>{{cite web
   |url    =  https://forum.flightgear.org/viewtopic.php?p=295882#p295882  
   |url    =  https://forum.flightgear.org/viewtopic.php?p=295882#p295882  
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   |script_version = 0.40  
   |script_version = 0.40  
   }}</ref>
   }}</ref>
As far as creating ws3.0, let's see how the experimental engine works out. It basically does away with terragear, and uses standard gis tools for all elevation, landclass editing.<ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35448526/
  |title  =  <nowiki> Re: [Flightgear-devel] apt.dat - add local version ? </nowiki>
  |author =  <nowiki> Peter Sadrozinski </nowiki>
  |date  =  Oct 24th, 2016
  |added  =  Oct 24th, 2016
  |script_version = 0.40
  }}</ref>


To learn more, see [[Experimental terrain engine]]
To learn more, see [[Experimental terrain engine]]

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