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Now every time you will export to AC3D format all the materials will get the emis property the same value as their mirror color.<br/> | Now every time you will export to AC3D format all the materials will get the emis property the same value as their mirror color.<br/> | ||
''Attention !'' Generally blender creates new material setting mirror property to white color (1 1 1), before exporting you have to set all the non illuminating surfaces material mirror color to black (0 0 0) otherwise all the object will be like a big white thing in your scene.<br/> | ''Attention !'' Generally blender creates new material setting mirror property to white color (1 1 1), before exporting you have to set all the non illuminating surfaces material mirror color to black (0 0 0) otherwise all the object will be like a big white thing in your scene.<br/> | ||
''Warning !'' The import from an ac3d file does not take in consideration of the MIRCOL_AS_EMIS set to True. Blender will make a media of the values and set it to the emis property (Instead of the mirror color). | ''Warning !'' The import from an ac3d file does not take in consideration of the MIRCOL_AS_EMIS set to True. Blender will make a media of the values and set it to the emis property (Instead of the mirror color). Fortunately this will be fixed with upcoming Blender version 2.49. | ||
==Variations== | ==Variations== |
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